Eye in the Sky: Drones in Wargaming

Last night i watched the movie Eye in the Sky, recently out on DVD. The film is about the use of drones (in the case of the movie a Reaper armed with hellfire missiles) and tackles many of the legal, ethical and political issues regarding the use of drones.

An excellent and thought provoking film with excellent performances from the late Alan Rickman, Helen Mirren and Aaron Paul.

The film got me thinking about using modern drones in wargames.

One example that i have come across so far is in the rules Force on Force that uses UAVs to prevent enemy out of contact movement but have no offensive capability.

My own rules Fireteam Modern have basic rules for Drones and UAVs but only treats them as additional air support, used in a similar way as helicopters.

It would be interesting to play a wargame in which players must control a drone to carry out a strike mission on a terrorist target while following modern rules of engagement and having to consider collateral damage such as civilian casualties.

Victory conditions for such a game would not simply be based on whether the mission is completed but would also take in to account civilian casualties and the subsequent political fall out.


Eye in the Sky on IMDB


China Provokes Japan

A possible modern naval wargaming campaign idea…

G Captain: China provokes Japan with naval drill in its backyard

People's Liberation Army-Navy destroyer Qingdao

For anyone wanting to play possible conflicts between China and Japan, fleet lists for both nations are coming soon.


Naval Command: Amphibious Operation

This is a solo game i played usuing my own modern naval rules. The Scenario was ispired by the operations in San Carlos Water during the 1982 Falklands war.

The scenario had a landing force and its escorts engaged in landing operations on islands at the centre of the battle area. The enemy had no ships but had a large number of shore based aircraft.

The amphibious force managed to fight of the majority of the enemy aircraft but not before being dealt major damage to their carrier and an auxilliary.

Naval Command – Amphibious Operation – AAR

Last night at the Minehead wargames club I ran a game using my new modern naval rules Naval Command. The scenario involved a British invasion task group and soviet defended. The British Mission was to get their assault ship to the coast of an island and disembark the land forces on board.

The game made use of hidden deployment with blinds and decoys.

The British claimed an early kill when they knocked out a Soviet cruiser with Exocett missile fired from their Leander class frigate however the tide soon turned against them with the arrival of the soviet air force.

Soviet helicopters managed to detect the bulk of the British fleet and most importantly identified the assault ship. A large air strike involving strike jets and bombers was subsequently launched. Despite an admiral air defence put up by the surrounding British ships, the assault ship was obliterated.

As the assault ship had been destroyed the British could no longer succeed in their mission, therefore the game ended there.

As a play test game it was interesting to see how the rules fared. The game went really well, the rules proved easy for the players to pick up and provided a good outcome in a relatively short space of time (under 2 hours in this case).

Dad’s Army

Last night at the Minehead Wargames Club Dan Owen put on a game of Bolt Action including his excellently painted set of Dads Army figures.

The scenario involved a Winston Churchill lookalike visiting Walmington-on-Sea as part of a PR exercise, news of this however had been intercepted by the Germans who thought that it was the real Churchill. A crack team of paratroopers was promptly flown in to Walmington with orders to kill “Churchill” who was under the guard of the plucky Home Guard led by Captain Mainwairing.

The Home Guard mission was to safely escort the “pretend” Churchill to the safety of the local church (much to the protestations of the Verger who was heard to say “the vicar wont like this!”).

The Home Guard won the day, although a valiant Sergeant Wilson didn’t survive the encounter but Corporal Jones definitely managed to give the Germans a taste of the cold steel… They don’t like it up em!

Medals all round for the Walmington-on-Sea Home Guard!

Miniatures from the collection of Dan Owen and scenery by Paul Davies.