I am currently working on a new version of the second world war variant of my Fireteam wargame rules.
Essentially the rules are the same as Fireteam:Modern however there will be number of tweaks to make the rules better fit the time period.
The rules will include basic army lists for late war British, USA, Germany and the Soviet Union.
Last night I put on a game of Fireteam:Modern at the Minehead Wargames Club. I took command of a beleaguered group of Russian Soldiers caught in an Insurgent Ambush in a built up urban area in a Middle Eastern City while my opponent Toby took command of a fanatical group of insurgents occupying well defended positions in the buildings and on the rooftops.
The Russians were without any additional support (i.e. air or artillery) due problems with their comms network therefore they were on their own. Their mission objective was to cross the table and exit at the opposite end.
Early on in the game the Russians made advances, inflicting a number of casualties on the insurgents and knocking out two HMG armed technicals. However the tide began to turn. Through a combination of good protected firing positions, some lucky initiative card draws and good dice the insurgents began inflicting serious casualties on the Russians.
By the 5th turn the Russians BMP-1 was in flames, and their force was reduced to just two suppressed fire teams.. by this point we called it a night as the chances of the Russians reaching the opposite end of the table looked impossible.
Maybe next time the Russians can get their comms back online and call in some much needed air or artillery support to clear out the insurgents!