The latest update to my Naval Command rules is nearing completion. The updated has been based on experience gained from playing the game and comments and suggestions from the community of Naval Command players. Here is an overview of what has changed.
The rules have been re formatted and some re-written to make them clearer and easier to understand. There are many small and more substantial changes and improvements to the rules, some of the most important are detailed below.
Air and Missile Defence
The more defence saves a ship makes during a turn, the less effective they become. This can lead to ships defensive systems becoming overwhelmed by incoming missiles and attacks, forcing players to think much more about providing effective air defence for a battlegroup.
Shooting down Aircraft
When a successful defence roll is made against an aircraft the subsequent roll to shoot it down is now unique to each aircraft type, representing how some aircraft are harder to shoot down and may have better ECM or the maneuverability to avoid attack.
Small Arms and Light Weapons
Ships can now carry out close range attacks using small arms and light weapons, this allows games to involve small craft such as fast attack craft.
Expanded ASW Rules
Specific rules are now provided for a range of ASW weapons such as Anti-Submarine Mortars, Rockets and Depth Charges.
Improved and Expanded Fleet Lists
Many tweaks and modifications have been made to existing ship data in the fleet lists as well as new data for additional ships and aircraft.