Europe 1944 Mini Campaign Pt. 2

Another excellent game at my local club!

Williton Gamers

by Dave Gardner

AAR Wednesday 13th
March 2019

Battle 2 was the ‘Probe’ scenario, fought over a mixed terrain map which included 3 centrally located buildings, a road running across the battlefield, fields and wooded areas.

Table setup for game of Chain of Command, 13/03/19
Terrain setup

Support Options were chosen. The campaign said for this scenario that the Germans, as the attacker, had 25 support points. The Brits, as the defender got support 10 points plus their defensive FM difference of 3 support points to be used on lists 1-3

Ivan chose for the Germans:

2x Regular Infantry

1 Panzer IV G/H

1 StuH 42

1 Senior Leader

Colin Chose for the British

1x 17 pounder Anti Tank Gun

1x Vickers MMG

He also brought with his 3 points from lists 1 – 3

1x Adjutant

2x Enchantments

Ivan had his Panzer III Flamm and a 250 Recon team that followed on from the last battle…

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Naval Command: South China Sea Skirmish

This weekend i had a bit of free time so decided to play a quick scenario with 2 Royal Navy ships engaging hostile Chinese forces somewhere in the south China sea. The game (that i played solo) turned out to be a short, sharp and bloody engagement.

Royal Navy – United Kingdom

  • HMS Daring -Type 45 Destroyer
  • HMS Norfolk – Type 23 Frigate

Peoples Liberation Army Navy (PLAN) – China

  • Qingdao – Type 052 “Luhu” Class Destroyer
  • Jinan – Type 051 “Luda” Class Destroyer
  • Jinan – Type 051 “Luda” Class Destroyer
  • Nanjing- Type 051 “Luda” Class Destroyer

Turn 1
The RN battlegroup began to sail towards the island chain, the PLAN meanwhile maintained their positions.

Turn 2
While still approaching the islands Daring launched its Merlin helicopter which headed for the Chinese contacts beyond the islands.

Turn 3
One of the PLAN destroyers managed to detect the approaching helicopter although it was out of range of its air defences. The Merlin also made a successful detection roll however its target was revealed to be a decoy. Meanwhile Norfolk launched its lynx to scout out the enemy ships. Qingdao also launched a helicopter that scouted further north to avoid the British helicopters approaching from the south.

Turn 4
HMS Daring switched on its powerful active radar and quickly shot down the approaching Chinese helicopter, too late however to avoid being detected itself. Meanwhile the Lynx detects the Jinan. Daring fires 4 Harpoon SSMs, only 1 manages to lock on (the daring was unable to use its radar to guide the missiles due to the intervening islands). The missile hits and causes light damage, including knocking out the destroyers HQ-7 SAM system.

Turn 5
Qingdao reveals itself by firing its full load of 16 SSMs at HMS Daring. 6 lock on, 1 is shot down at intermediate range by Darings Sea Viper missiles and a further 2 are taken down by its AA guns and Phalanx CIWS. Norfolk reveals itself by firing its Seawolf missiles to protect Daring and shoots down another missile. The remaining 2 missiles slam into Daring causing a light damage and a heavy damage, essentially putting the ship out of the game.

In response HMS Norfolk launches its 8 Harpoon SSMs at the Qingdao. 3 lock on, Qingdao shoots down 1 with its air defences but 2 hit, causing light damage results, effectively a heavy damage also putting the ship out of action.

At this point with both battlegroups having lost their most powerful vessels, both decided to withdraw from the area.

Naval Command Fleet Lists

The following fleet lists detailing ship, aircraft and weapon data are now available as free Pdf downloads.

  • Soviet Navy and Navy of the Russian Federation
  • Royal Navy of the United Kingdom
  • United States Navy
  • Chinese Peoples Liberation Army Navy
  • French Navy
  • Argentine Navy
  • Royal Australian Navy
  • German Navy
  • Italian Navy
  • Japanese Maritime Self Defence Force
  • Spanish Navy
  • Royal Thai Navy
  • Royal Canadian Navy


Battleship Command Now Available!

My new Second World War naval wargame rules are now available from WargameVault!

The rules are intended to be fast to play allowing an action to be fought to a conclusion within a few hours of play.

Battleship Command also includes a new command and control system where the quality of the officers under your command can have a major impact on the game.

The rulebook includes all the rules needed to play, generic and historical scenarios as well as ship and aircraft data for the British Royal Navy, the Kreigsmarine, French Navy, Regia Marina, US Navy and the Imperial Japanese Navy.

Battleship Command on the WargameVault