Fast Play Modern Naval Wargame Rules
Naval command is a set of fast play modern naval rules for playing actions of “battlegroup” size. The rules have been designed to provide a reasonable conclusion to a battle within a few hours of playing time (perfect for a casual game or an average gaming club night).
The mechanics of the game have been designed to remove much of the paperwork and book-keeping usually associated with naval wargames. The rules use a system of dice and counters to record information and damage effects on ships.
The rules were developed using 1/3000 scale miniatures however as the model scale is not directly linked to the ground scale any sized miniature can be used.
Purchase the Rules
The rules are available as a full colour watermarked pdf from the WargameVault
They are also available as a black and white A print on demand book from Lulu.com
A two sided PDF quick reference sheet is also available: QRS
Blank Ship Data Cards: Ship Data Cards
Falklands 1982 Campaign Guide: Falklands
Hunt for Red October Campaign Guide: Red October
Aircraft Counters (British, USA and Soviet): Aircraft Counters
Aircraft Counters (Argentina 1980s): Aircraft Counters Argentina
After Action Reports