Naval Command


Fast Play Modern Naval Wargame Rules

Naval command is a set of fast play modern naval rules for playing actions of “battlegroup” size. The rules have been designed to provide a reasonable conclusion to a battle within a few hours of playing time (perfect for a casual game or an average gaming club night).

The mechanics of the game have been designed to remove much of the paperwork and book-keeping usually associated with naval wargames. The rules use a system of dice and counters to record information and damage effects on ships.

The rules were developed using 1/3000 scale miniatures however as the model scale is not directly linked to the ground scale any sized miniature can be used.

Purchase the Rules

The rules are available as a full colour watermarked pdf from the WargameVault

They are also available as a black and white A print on demand book from



A two sided PDF quick reference sheet is also available: QRS

Blank Ship Data Cards: Ship Data Cards


Falklands 1982 Campaign Guide: Falklands

Hunt for Red October Campaign Guide: Red October

Aircraft Counters (British, USA and Soviet): Aircraft Counters

Aircraft Counters (Argentina 1980s): Aircraft Counters Argentina


After Action Reports

Amphibious Operation Two

Amphibious Operation

Action in the South China Sea

Carrier Clash