Target Locked On – Erratum

I have recently received a number of customer queries regarding the aircraft creation section of the Target Locked On rules. A typo in one of the formulas for determining aircraft size and hit points is giving players odd results.

I have issued the following correction to the rulebook.

Version 1.2

Page 38 – Calculating Aircraft Hits





Carriers in the South China Sea

ast night I played a game of Naval:Command with the intention of testing an alterative method of working out and tracking ship damage. The fictional scenario saw a US and Taiwanese coalition attempting to intercept and prevent a Chinese carrier battlegroup from carrying out a landing operation on a disputed island somewhere in the South China Sea. I took on the role of the Chinese Admiral while my opponent Ivan took command of the Coalition fleet.


Peoples Liberation Army Navy carrier Liaoning, a converted Russian Kuznetsov class carrier.


PLAN Carrier Battlegroup

PLANS Liaoning (Type-001 Carrier)
PLANS Kunlun Shan (Type-071 Amphibious Transport Dock)
PLANS Guangzhou (Type-052B Destroyer)
PLANS Fuzhou (Sovremnny Class Destroyer)


A Republic of China Navy (Taiwan) Cheng Kung class frigate (an upgraded version of the American Oliver Hazard Perry class)


Coalition Battlegroup

USS Nimitz (Nimitz Class Carrier)
USS Arleigh Burke (Arleigh Burke Class Destroyer)
ROCS Chi Kuang  (Cheng Kung Class Frigate)
ROCS Cheng Kung (Cheng Kung Class Frigate)

During the opening turns of the game the Chinese battlegroup began steaming towards their objective, while the coalition fleet advanced towards them at a steady speed. Both sides launched AEW helicopters to scout ahead and attempt to detect the enemy ships.

Both sides managed to get some good radar detections with their helicopters but were out of range for ay missiles. The US attempted an air strike on one of the Chinese destroyers but this was repelled by air defence systems and J-15 interceptor jets.

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Throughout the game the Chinese carrier held off from launching any direct air strikes against the coalition battlegroup as their air defence was too strong and their carrier group was well protected by F-18s on CAP duty.

Once the two battle groups closed within missile range, the fight really kicked off. Both of the Taiwanese frigates launched their full compliment of  Hsiung Feng III SSM at the Chinese destroyer Guangzou, totally obliterating it.

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The Fuzhou managed to fire back with its Moskit missiles but none managed to make it through the Coalition air defence. The following turn the USS Areleigh Burke dispatched the Fuzhou with a salvo of Harpoon missiles.

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The Chinese carrier and assault ship reversed course and began to flee the area. The Chinese ships however could not outrun the US air power and were attacked by a squadron of F-18 jets, causing heavy damage to the carrier, leaving it disabled and adrift.

Overall a good fun game, with a decisive win for the coalition. The new damage rules also worked well, reducing the need for excessive book keeping of damage and providing unpredictable, devastating and most importantly realistic results.

Fast Attack – Now Availiable

This new supplement for Naval Command includes rules for using small vessels ranging from missile boats right down to RIBs and Pirate Skiffs.

Also included are rules for including Pirates in games of Naval Command allowing players to re-create modern anti-piracy and counter-terrorism operations.

This is still very much a work in progress, much of the information contained within will eventually be incorporated into the core rules.

The supplement can be downloaded here.






Naval Wargames Weekend 2018


This Years NWW hosted by Naval Wargames Society has moved from the Explosion Museum in Gosport to the Fleet Air Arm museum in Somerset. This suits me as its just down the road! I will be putting on a participation game of Naval:Command focusing on the Royal Navy and Fleet Air Arm. The event runs over 2 days although I will only be there on the Sunday.

Date: Sunday 1st July 2018

Location: Fleet Air Arm Museum, Yeovilton, Somerset


I look forward to seeing you at the shows!



April Update

Currently I am working on the “Fast Attack” Supplement for Naval Command. I have completed sections on fast attack craft, Anti-Piracy operations and Special Forces operations. I am now working on additional scenarios and compiling fleet lists. The fast attack supplement will allow players to greatly expand on the type of games that can be played using Naval

I hope to have Fast Attack ready in time for the Naval Wargames Societies Naval Wargames Weekend on the 30th June- 1st July at the Fleet Air Arm Museum in Yeovilton, Somerset, where I will be putting on a game on the Sunday.

I have also been working on a master vehicle list for use with Armoured Strike. This is in excel format and will include stats for most of the major AFVs of the world. It will eventually be my plan to allow other players to add to the project so that a definitive list of AFVs and their stats can be produced.


As well as all this I have been, looking at updating my Target Locked on rules. I have received some very useful feedback and ideas from Jim Jackman (of Jims Wargames Blog) who has been doing some playtesting (that you can read about on his blog). I’m not sure when I plan to release an updated version but it will hopefully be ready sometime in the Summer.


Fireteam:Modern – Hostage Rescue

Tonights game of Fireteam saw the German GSG-9 hostage rescue team tasked with the extraction of two civilian oil workers being held hostage by terrorists who had overun and captured an oil storage facility. The hostages were being held on the roof of one of the facilities administration buildings and the rest of the terrorists were spread around the area on patrol.

Early on in the game the GSG-9 operators came under heavy fire with one team member being hit and seriously injured.

Despite the early setback GSG-9 returned fire and began inflicting serious casualties and began quickly moving up towards the hostages.

By the 4th turn most of the terrorists were dead or suppressed allowing the operators to make their final assault on the building and liberate the hostages. Although GSG-9 lost a team member and left with another seriously injured, the mission was a total success with both hostages rescued and nearly all the terrorists neutralised.

Fireteam:Modern – Afghanistan 1980

A platoon of Spetznaz have been tasked with clearing a village of Mujahadeen fighters. The Russians are suppoted by a BRDM-2 armoured car and a Mil-24 Hind standing by as air support.

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The game began with the BRDM making a Recce move, racing upp the road and securing one of the enemy “flashpoints” these double as both objectives and deployment points for the Mujahadeen. The rest of the Spetznaz caustioulsy advanced accross the popypy fields towards the enemy held buildings.

During the secont turn an insurgent technical arrived but was proptly knocked out by the BRDM’s heavy machine gun. Meanwhile the Spetznaz occupied a group of buildings at the edge of the village and began laying down heavy fire on the Afghan held main compound.

The heavy gun fire inflicted minor casualties on the Mujahadeen however most kept their heads down and stayed hidden behind cover.

At this point the Russians succesfully requested their air support. The next turn the Hind arrived and began firing salvos from its rocket pods into the main Mujahadeen held compound.

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The Hind wiped out nearly all of the fighters occupying the compound before being driven off by one of the Mujahadeen’s Stinger missiles. This however was too little to late, the Afghans had taken serious casualties and were no longer able to hold the objectives.