I am currently working on a new version of the second world war variant of my Fireteam wargame rules.
Essentially the rules are the same as Fireteam:Modern however there will be number of tweaks to make the rules better fit the time period.
The rules will include basic army lists for late war British, USA, Germany and the Soviet Union.
Last night I put on a game of Fireteam:Modern at the Minehead Wargames Club. I took command of a beleaguered group of Russian Soldiers caught in an Insurgent Ambush in a built up urban area in a Middle Eastern City while my opponent Toby took command of a fanatical group of insurgents occupying well defended positions in the buildings and on the rooftops.
The Russians were without any additional support (i.e. air or artillery) due problems with their comms network therefore they were on their own. Their mission objective was to cross the table and exit at the opposite end.
Early on in the game the Russians made advances, inflicting a number of casualties on the insurgents and knocking out two HMG armed technicals. However the tide began to turn. Through a combination of good protected firing positions, some lucky initiative card draws and good dice the insurgents began inflicting serious casualties on the Russians.
By the 5th turn the Russians BMP-1 was in flames, and their force was reduced to just two suppressed fire teams.. by this point we called it a night as the chances of the Russians reaching the opposite end of the table looked impossible.
Maybe next time the Russians can get their comms back online and call in some much needed air or artillery support to clear out the insurgents!
I have produced a number of printable card middle east style buildings for use with my Fireteam:Modern rules.
The buildings are designed for 20mm (1/72) scale miniatures. For smaller scales players can print them scaled down in size.
The buildings are available as free PDF downloads below.
Small Building 2
Large Building 2
Elements of a British Army platoon were tasked with clearing an area of Insurgents.
The British Force
The British force consisted of a command team and two fire teams armed with SA80s and Minimi LMGs. Supporting the platoon is a Jackal armoured vehicle armed with a 40mm automatic grenade launcher.
The Insurgent Force
The insurgent force was made up of 4 cells armed with AK47s and RPGs, a sniper and a technical armed with a HMG.
The British fire teams cautiously advanced towards the occupied buildings.
The insurgents laid down high volumes of fire from their protected positions on the rooftop so, suppressing the British infantry in the street below.
The jackal was knocked out in a hail of RPG fire from the rooftops.
By the final turn the British had taken heavy casualties and were forced to withdraw from the area.
The British lack of fire and air support combined with the insurgents effective use of hidden movement allowing them to take up good firing positions led to the insurgent victory.
A new army list for Armoured Strike is now available. The list allows players to build a modern US Army Stryker armoured vehicle battalion.
The List is available here as a Pdf.
A few days ago I received a hard copy of my Naval Command rules from the print on demand website Lulu.com. The book itself is a 96 page paperback A4 with black and white inside pages (this keeps the printing costs down) and is available for the bargain price of £15.00. The rulebook contains all the rules needed to play the game and fleet lists for a range of nations.
The rulebook can be purchased from lulu.com
New Ship Data cards are now available for Naval Command. These are designed to be printed out with each being roughly the size of a postcard. Each contains all of the data for each class of ship meaning that players wont need to keep referring back to the rulebook or fleet lists for ship data during the game.
Ship Data Cards (Modern British, USA and Russian)